I think we still feel that this game is very technical. Do you think so many of the Gladiator is the only elected for a professional or simply rely on luck to obtain the title of you.
For example, we let 2 of the same equipment, livestock thieves law of war team, I do not think the outcome is definitely half-open, if one team is one of the world's first team, then the other end is being rolled. This is the "technology."
Control skills
Control is not a bad idea. The injury is not yes. We have designed so many injuries skills, but some players are still the reckless that they must have the skills to allow treatment to shut up.
I am not talking about the S5 or S2-S4. I just said, generally speaking, the arena where the fighting should be a lot of factors, such as: control, treatment, silent, or consumption of pure magic DPS one person dead.
Constitute a gift
We have talent in the design of the tree is always a time when, with specific ideas. We will correspond to the natural strategy to adjust the talent proper tree set up.
In theory, very few players in the natural choice of caught us by surprise. For example, a milk-point riding a lot of discipline but still be able to point and the sacred, like milk, or a point of SM elements to enhance a lot of talent. .
I am just saying that in theory players will not let us unexpected, but it is not the case.
Arena's team match
It seems to me that the ranks of the matching system to do very well, it will hit you and your opponent similar technology. And your opponent's technique similar to the war increased the possibility of losing you. It will not let those high-harvest rookie to play alone all the way forward, but to allow teams to the touch with the team to ensure the gold content of the Gladiator title.
I want to say is that some of the arrogance of their players very easy to complete the task and copy, and then when they fought in PVP when they lose very badly. This is a totally different experience, is this the psychological impact than their own expectations. (Of course, if you are playing high or you do not play the PVE then the impact will be smaller and more)
Balanced and professional players feedback
We must collect data and forums to do things that are really relatively hard. Players have sufficient time to run out of a "XX is a professional BUG", but basically when we make adjustments when they have a group of people came out and said "NERF too." I see very few players can say that the majority of the NERF or acceptable.
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