Arena of the outbreak of the injury
(We are) very much agree with the war arena should be all the test the ability of the team. But we have heard enough from those in the age of the players complained about toughness, pure hurt in the arena in the not so useful. As a result, all the professional people want to have control, anti-control, there are ways to fill the gap between professional, there are ways to interrupt or silence and the like. Hurt the value of their own on the contrary reduced. Even if you can see the players are glad to see that the arena at every turn do not have to play 20 minutes a marked.
Perhaps it's the speed of seconds on the playing field is indeed too fast, but we still believe that the skills to control consumption, as well as the treatment of the blue is the game. We believe that we can find the balance point arena, and will not be difficult than we imagined.
Toughness and the outbreak of the injury
To find the playing field is very difficult to balance one thing, to a large extent, this depends on what you are playing career. Sometimes players can not prevent opponents of the treatment so that the battle into a war of attrition, fighting half-dead people. Output career may feel a failure because they have been playing a person (or a fight against the natural) does not bring effective results. Now the situation on the contrary, you will soon be able to resolve the treatment of a person and who is likely to add to the annoyance of blood is better.
Toughness will bring change. PVP fitted to remember not only toughness, and PVP equipment is not high compared to the output, you can not only anti-fought, the opponent's attack is also reduced. In addition, when you live over the key a few seconds later, the battle will be re-pattern changes. Toughness can bring such a change? This is also now under consideration.
If you have taken note of the WLK the PVP equipment you will find the equipment in the toughness properties on a pay additional level of equipment. In the past you can PVP has been installed at the same time high toughness and high-injury, but will now look at this very difficult. If the thieves to go through a lot of harm to the pursuit of PVE then he will become very brittle (4 +4 end of the era?). Of course, this is not to say that now because the PVP equipment is far from universal. When we all become more anti-fighting equipment when PVE by people who eat there will be a great disadvantage.
(Weapons is an exception, at least for now this is the case)
I would like to reiterate that we do not say that the outbreak of the injury is not high enough, we just continue to observe.
Arena and skills to measure
We have a lot of players and love are the same playing field. However, we do not like the players are always limited to balance a career so small. In the end, we hope that the PVP will be the focus slightly to the battlefield in the world even close to the PVP. We believe that the arena closer to the battlefield than the story of World of Warcraft (BL VS LM).
Arena relative to the battlefield is the greatest advantage that it can better test the technical players so as to ensure that our best players who provide the best equipment. The battlefield of the award will be relatively more popular.
We have a plan to change the situation. Therefore, we do not want to change the playing field to those players play, we just want to be able to give other players more opportunities to come into contact with the best equipment.
Between the different professional arena will certainly have an impact on the performance. At the same time the gap eventually will be on the tactics have a huge impact. We believe that just 3 to professional teams can be composed of the cost is too high. I am here is not to say that some of the professional is spent fuel, but you have to clear at least you have a combination of features and advantages.
Do you really think that an imbalance in the game, there are no "technical" you speak of?
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