Played "Guild Wars 2" after the attitude I had 180-degree change. Speaking of second generation copy of the mechanism, two generations removed generation of a stable job, to let "any job to do anything." Although the set was like a fixed professional players criticized, but have to say, this design allows a copy to play better and more flexible, but also allow more players have the opportunity to experience the copy instead of long lines at the door. For example, my "Guild Wars 2," the job is Elementalist (elements of the Master), my teammates there are three Elementalist (elements of the Master) and one Engineer (Engineer), according to a generation set, DPS is not so five Crispy may be the next copy, but a 2-generation design of the cooling time is very short knob, you can freely switch to professional attributes, when a shortage in blood Elementalist (element of the Master) to convert the treatment status, and need time to turn back the output. Of course, this copy of the mechanism design, there are bad side, although the job is more flexible, but each job is still to be set a fixed linear growth model, I saw some players upset about this; monsters and more advanced AI of BOSS for any slight movement players can respond quickly, but also increase the difficulty of a copy of so many people Tucao, but I hope they continue to insist on playing and getting used to this set, I think this very challenging sex.
Although the linear growth of professional people a little unhappy, but I think the "battle 2" are designed to cover up a copy of this deficiency. Now my queen in a Great Society, the Society of friends are like playing, I'm looking forward to 15 or even 20 will be in the friends engage in something in the game, but unfortunately can only put so many people do not copy. If I have learned in the past year what it is the patience of things, do not rush to conclude anything. |