I have to say, I need to before me on the "battle" copy mechanism Tucao apologize. Playing to "Guild Wars 2", I simply can be called a "hate" a copy of the previous generation design, and even that "battle 2" copies will be similar. As an old player online games, I feel the greatest pleasure is also union members and friends together what to do with the copy is a good choice. But the "battle" a copy of the requirements is too harsh, a copy of the need for strict and sophisticated team of occupational mix. Finally, I always had to give up their favorite team need a professional re-training career, or re-training is to ask someone else, not to mention the process should continue to reject the union team to invite friends, but only because they career not used in this copy. This contributed to a big career for a copy to help in short supply, and more players lined up in front of a copy, became the next copy of the most difficult.
"Battle" in a copy of the maximum number is eight, when I know that "Guild Wars 2" copies of the time limit to five people, that I refuse to play copies of more people, but also to delve into more sophisticated secretly copy the configuration, The thought of these, I think I play online games with this all runs counter to the nature.
And "Guild Wars 2" in the previous release of the user interface and voice makes me very unhappy, and when I last saw "battle 2" I have been user interfaces began to hate it, especially the games slogan, heading across a huge yellow the user interface, looks so dazzling. In fact, when I really play up the "Guild Wars 2", I found a little bit before so do not outspoken, gradually in love with the game interface.
In fact, I want to say is, "Seeing is seeing is believing" is used to describe the battle 2 is really quite appropriate. Just look at the videos could not get one o'clock game appetite, but this does not mean you will still play it after I could not taste. |