world of warcraft Vocational Integrated
Frenzy, framed know-how, anger, destruction expert, is willing to death, Arcane strengthened, frantic beast, the beast's heart, revenge of the anger, frenzy should not harm the combined effect of re-addition.
Death knight Death Knight
Harm to improve blood boil, a plague is no longer to make up for losses caused by injury.
Blood boiling now the target of non-disease causing some injuries and diseases have the effect of causing additional harm to the target. It reduces the role of the radius.
Blood Plague: in the absence of talent, supported by sustained 15 seconds.
Compact death: therapeutic effect will not burst hit
Frost epidemic: in the absence of talent, supported by sustained 15 seconds.
Transmission is no longer harmful, and only has a single grade.
To combat the plague of pestilence and blood no longer remove the sustained therapeutic effect. As compensation for the injury plague against increased slightly.
Dead Fusheng (teammates) 15 minutes of cooling time to prevent it for the competition arena.
Dead Fusheng: Duration reduced to 60 seconds, cooling time reduced to 3 minutes. This skills cooling time from the call objects from the date of death, rather than in the calculation of call.
Rune of the ashes of ice per minute now trigger, instead of the original 5% chance to trigger.
Ice shaving Rune Death knight now only affect frost damage I caused, but they can stack to 10%.
Garrotte injury is no longer manufactured and only dropped one.
Talent
Blood line:
Blood ring: Aura blood substitute has been enhanced. The skills to make the death knight can be maintained under any Aura Aura blood obtained from the addition harm the therapeutic effect and increase the volume of blood treatment.
Suck blood from precision into the effect of armor penetration.
Bloody fight against an increase in blood boil harm, rather than transmitted.
Blood volume to enhance the treatment of worms.
Rune Blade Dance: Fixed a BUG, it will no longer be configured from the Death knight weapons trigger abnormal. In addition, it is now only in order to create harm to the primary purpose of the death knight play skills. At the same time, an amendment to make it more sustainable than normal 8 seconds BUG.
world of warcraft Blood will now air dodge, parry or suffer injury trigger, built-cooling time from 20 seconds reduced to 10 seconds.
Doomsday will automatically trigger a sudden death of entanglement, without manual operation. Grading from a total of five grades lower three grades.
world of warcraft 3.1.0 Frost line:
Frost lines by moving the location of the following talent: Rune energy to master, glaciers rot, killing machines, frostbite, endless winter.
Black ice frost injury now improve 2/4/6/8/10% of Shadow damage plus.
Black ice: frost damage reduced Addition 4/8/12/16/20%.
North grading of blood from a total of 5 dropped to a total of three.
Chilblain: It is now 15/30/50% reduced speed, in the frost talent tree line location to the current decaying glaciers Department.
Endless winter: Moving to the current location of frostbite.
Frost Aura: Frost Aura being enhanced to replace. This changes the death knight in any Aura Aura under the frost can be the life of value addition, and in the role of Frost Aura lower magic damage suffered.
Glacier rot: to a total of three, injury-plus upgrade 7/13/20. Moved to the current location of endless winter.
Shiver with cold winds blow: In the talent tree location interchangeable cold and hunger, (shiver with cold wind blow now are 51-point talent, hunger, cold are 31 point talent). In addition, Rin is now subject to frost the wind impact on the objectives of the disease affected only 20% of the harm caused by the addition.
Cold Claw: This talent has a new icon.
Rune energy rating available for a total of minus 2.
Department of evil:
Blood on the blade: It is now has three seconds to trigger the effect of cooling time.
Blasphemy: This talent will 100% be triggered. Voted to increase this talent will no longer increase the trigger chance, but rather to enhance the effect of injury Addition and deceleration.
Spread: now has three grades (No. 3 in the original basis of an additional 3 seconds of disease duration). Magic suppression reduced to 5 from a total of a total of 3, 2/4/6% spell damage reduction.
Ghoul is the key: It is now dead Fusheng same reduced cooling time 60 seconds.
Necrosis: It is now only by the master hand weapons trigger.
New talent: to strengthen the fight against death (Death Strike): increase in the death of 10/20 against harm.
Night of the dead: re-setting, so that the deceased and the deceased Fusheng force to reduce the cooling time at a fixed value, rather than triggered by the use of skills. (The original effect: you are the next 10 times to combat and natural disasters plague the fight against every resuscitation skills will enable the deceased to shorten the cooling time of 15 seconds, the dead army of skills to shorten the cooling time 30 seconds.)
Outbreak on the addition harm the fight against natural disasters reduced to 10/20/30%.
Combat natural disasters: Injuries to upgrade.
Evil aura: Aura of evil has been enhanced to replace. This changes the death knight in any evil can be the next Aura Aura mobile speed-plus, and the role of evil Aura Rune improve speed of recovery.
Swarm of evil and call evil stone ghost in natural tree line position exchange, called stone ghosts are now the new 51 point talent department evil.
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