Cavalier disciplinary flags on the thief can use the skills of:
First, treatment helper class skills:
1, Light operation: 2.5 seconds Casting, unless the penitent thief, and thieves should not determine the solution, or invincible / protection mode, or else not to use the basic skills, has been kicked open, however are not invincible and even the oh
2, Light flash: 1.5 seconds Casting, disciplinary talent to support the 3 big storms hit output skills, was a flash Light Shun law, a considerable Guards
3, clean surgery: detoxification.
Second, hand-type skills, should not co-exist
1, the Liberal hands: 25 seconds CD, sustained 10 seconds (14 seconds after strengthening), which is a state of slow poison immune, natural, fortified in the use of a coma in order to lift the unconscious
2, the protection of the hands: 5 minutes CD (enhanced 3 minutes), continuing 10 seconds immune physical attacks, BE thief can in the state, such as Cavalier Light joy to read the last half a second to a torrent
Third, take the initiative to export skills:
One, crusader against: physical skills 6 seconds CD, close combat range, Cavalier version hemorrhage
2, sacred turmoil: Physics 10 seconds CD, close combat within the framework of AOE skills, access to 25 percent the amount of injury treatment, before disappearing in the Cavalier half of the thieves will be out of this fight
3, the Trial: magic 10 yards range, 10 seconds CD, a further reduction of one gifted -2,4 S seconds, seven seconds, as the CD, by the effect of sub -
4, Wise trial: allow an attacker to attack back to blue, to fight thieves will not use
5, brighter trial: allow an attacker to blood
6, a fair trial: so that an attacker can not receive accelerated effects (sprinting immediately wilt in a fair swap)
Normal Cavalier will choose to switch between bright and fair, but also want to worry the whole fair
In accordance with the importance of 3 "2" 1, the trial is the current version of the core skills Cavalier output (+25 talent in the trial rate is a factor in violence)
Four, flat cut and brought out of St. Printing injury:
Blood / martyr saint and India are bound to high-injury anti-injured himself at the same time, Seal of Command is a probability of causing harm than the former but not the anti-injury, the thief or the most used commands, order is to see RP.
5, control technology:
1, sanctions: 10 yards, 1 minute of cooling (70 hours almost no one would give up a lot of deep-disciplinary talent -30 seconds left to point out the inherent CD), sustained six seconds (large inscriptions +1 seconds, but those who small), a coma, the trial must be sharp
2, Repentance: 20 yards, 1 minute cooling, paralysis, the trial must be violent. Used mostly for badges after thieves used to increase the blood, sometimes used for kite to prevent thieves from, or control to open the shadow dance of thieves
Other skills:
1, Holy Shield Operation: Invincible, 5-minute CD, lasted 12 seconds, the current version of the normal nine seconds in the former Cavalier will play two against two trials a storm, the final 2.5 seconds -3 seconds a big Light Reading not normal gyu Island guards in seconds empty heap of blood and then connected to furnace slag
2, Saint therapy: back over all the blood, rogue-level skills, 20-minute CD, 2. 4 1 hour CD of the big strokes and the current version of this skill is to make disciplinary 1V3 edge into the possible existence of
3, anger Hammer: 30 yards range, when the target volume of less than 20% of available talent, supported by the sharp rate of 80-90, which is equivalent to six seconds of the CD will storms.
Cavalier's natural selection: 8 / 53 or 5 / 56, PVP disciplinary basic on the two natural, of course, a choice of different disciplinary lines, the thief on the talent:
1, protective layer 2 of the 3 o'clock indifferent: -30 unconscious time, with the colorful 15 percent, what the concept of? 5 stars kidney only just a little more than three seconds.
2, No. 3 layer disciplinary 2:00 pursuit of justice: +15% speed at the same time disarm time reduced by half, Jianbu not mean that the thief did not swiftly Cavalier Express, and demolition lasted only five seconds
3,2 points, an eye for an eye: The storm hit when thieves shells 20% of injury
4,5 points just revenge: version of bloodshed, when the trial or storm hit when the storm will give you the last 8 seconds of the DOT, does not break repentance, lift the cloak can be used.
2 is a necessary point talent: 1 and 3 Some point some people do not point, individuals tend to point one does not point to point 3,4 is one point, that is, for the DOT, but not hurt.
Cavalier equipment attributes:
S3-S4 around 2200AP (plus the power of their own wishes), 40 storms (trials 65 storms), French storms 35-38, 650-700 Faqiang blood 10500-11500, blue 5000-8000 (depending on the Guardian for the Warrior sets / discipline sets)
12 colorful 3-min storms injury / -15% coma time, attributes under the direction of a deviation gem
4S sets of results: the trial CD-1 seconds, S Hand effect: the Crusaders against the harm to +5%
Inscription: +10% damage trial, order +20% chance to trigger sanctions +1 seconds 3 election 2 is basically a pre-2, other more popular
Cavalier thief skills for the meaning of:
1, attack: See above, coma time only 2 seconds
2, lock throat: the silent state can still use the fight against Cavalier and storm output
3, the removal of: See above, sustained 5 seconds, the state can use the Cavalier is still the most important output of skills - the trial
4, blinding: Do not want to blind the bandage from the Cavalier XXOO, Cavalier badge is reserved for blind
5,a Cavalier of the S3-S4 armor around 10,000 1-1 million 2, with a shield of the 8 million, 10,000 7-1, breaking 2600, own right.
6, kidney shot: see above, will normally be free seconds Cavalier solution, even if not understand it lasted only a little more than three seconds. Attack, therefore, strongly do not recommend renal access. Cavalier free kidney thieves is not an option.
6, piercing: Cavalier injury-free about 52%, 63% (with shield)
7, cloak: can be used to lift the Cavaliers to you all DEBUFF, cloak similar to the immune status of the sanctions / repentance, but the trial still hit you, and some thieves like the end of the Cavalier was the moment of silence to open cloak
Of attempting to drop anti-sanctions, but I personally prefer more than half of blood volume in Cavalier repentance brush ready to open when the blood pressure of fighting in his master
8, disappear: There is no cloak of help you can not escape the basic. In close combat the scope of the disappearance of 90% will be the storm / flood hit out
9, to get away: the only way to avoid is the thief reluctantly and Cavalier capital DPS fight, because you only tried to ignore evade, combat and turmoil should not
10, Sprint: It is recommended that in the Cavalier just trial after a bright opening, so that you can run 7 seconds. If the entire fair, forget it.
11, Poisons: deceleration injury there is no doubt that all kinds of weapons is also a choice paralysis
12, deadly throw: Important skills, make good use of this personal view is that skills are a necessary condition for defeating discipline.
Personal views on a number of speech
"I was a Cavalier sanctions seconds of time"
- What is your badge where gone? If you say that this is the battlefield emblem CD, that you imagine a refrigerator of the Master CD flash to sneak after you next to what is happening
"Discipline is the 123 non-brain occupation"
- Indeed, the Cavalier than the thieves in operation for much less than the volume, use the skills of less than thieves. But you must admit that the same 123 different timing of the different usage would have a totally different effect, for example, playing the Master, the opening blow / storm / trial which first Cavalier?
Discipline is currently the worst enemy to fight - Master, if a disciplinary figured no way they do not flash their own sanctions, he would basically out of the ranks of the white, and you come to the door, and will see a lot of punishment they hammer opening splendid throw out
Personally think that the greatest punishment is difficult to grasp for the distance. I met at the door 3. 0 REROLL/834 transition / JJC with brush / equipment is very good Austrian food law / disciplinary riding Rivendell are holding the sword cut can not be invincible, and some with new S4 weapons opened disciplinary invincible after that I ran away, he hit 2 on the increase in blood think I ran 10 yards (anti-sanctions) were also not invincible invincible off, in fact, he opened White. Austrian law did not open eight yards on the implicit, storm torrent 2 strokes waiting for you
"3.0 punish = God, Austrian law = God the Father, 2 BUG"
- 3.0 disciplinary than 2.4 when a lot a lot of strong, strong in what?
1, storms hit reunification
2, AP to SP
3, non-reading ability to be back to blood
4, St. Indian / redo trial system
5, the storm
2.4 times the basic discipline is not blood, and why? Blue enough, Gaga blood you can not immediately found himself a blow to the Crusaders. Even a half-day Light Reading 2.5 seconds over the past, 0 law injury law a little more than 10 storms, plus one in 2000 that they are chilling
Nine occupational common one is, to say the least, 2 and 3 are all treatable physical output can be output career and have the talent to enhance the vortex of Savimbi and the spirit of sharp weapons, wild and Germany to strengthen the herd, do not say that 4 is a user-friendly changes, 5 storm, seem by no means a powerful output of skills, all of the small BUFF, together become a big BUFF.
This five Guards have a change it? No
Why do I say that disciplinary BUG, because the 2.4 environment you did not see a 70 disciplinary basic riding the existence of a total lack of understanding of what Dongdong not played when the dye beat. Side can be seen 2.4 when the status of disciplinary
Now the previous disciplinary pumped blue and Shadow magic trick of a good time to grasp the precepts, water people and strong sense of distance refrigerator ice law, the cat ran submarine war more than thirty yards of the birds and Germany, are a headache.
The other hand, is generally considered disciplinary passenger stars Austrian law, in a duel is not dominant, NATM terrible in 30 yards of a slow down, find out all feeling less than death. Austrian law allows a duel 30 yards? At least I did not so noble. 321 followed, torn it
As a tuba is two thieves and punish the players, have to say this version is actually relatively restrained disciplinary PVP thieves, my personal view is that at the same time understanding of each other's skills and equipment more or less equal basis, speed,
Open invincible shield with no solution Cavalier, 2 sets of all-skills Thieves "open hands invincible Cavalier = sword shield can not be invincible Cavalier," one set of skills-wide thieves = hands can not be invincible Cavalier
CD badges disappear like thieves CD, you and the Cavalier S0 duel was killed, I can only say that you deserve. Beat research is necessary to study each other's skills and ideas, rather than go to XX Forum scolded scolded erudite orange liquor, you do not even this badge? Anti-sanctions have been invincible anti-six seconds to 12 seconds a homicide?
New Year's wish really like the thieves PVP Friends find their own ideas on the Cavalier's game.
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