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>> world of warcraft Okuyama Command Guide      2/22/2009 1:48:19 AM


Me on articles referred to have been repaired BUG well. no longer valid.
Now, when everyone was can go to other cemeteries run soul revived.

[Start with the macro-talk]
Okuyama are a total of seven cemeteries, LM and BL of the three, a neutral middle.
If we can harvest, then, must be holding each other's first cemetery, and observing good, people go into the home, between the graves will not take,
Directly attack the other main cemetery emergency [room before the last general cemetery], faster is the end of five minutes, the slowest 10 minutes,
If not harvested, it is good have to observe the first cemetery, the main enemy to heap tower, plot a small victory for the victory.

[From the NPC's strength and talk]
1, and observing the various points of the four 67 + cemetery guards are completely rubbish. Any occupation of any single person can get the equipment. AOE 3 seconds to solve career. Can ignore.
2, three burial grounds in their own homes between 110, [one person, two birds with one OR two people A wolf] than 4 guards also rubbish. 8 seconds and do not play automatically homing, can ignore.
3, As for Lieutenant [Man OR woman] did not interfere with the hostile camp, when two people could be killed. Mage to make good use of a top of the wall at the entrance to the circle
Whether man or woman, can be single-person flying the die. But if the battle against this point should be set in the room, Captain, that the captain's ability to be able to maximize,
[Austrian woman burst wind chopped OR Men] are powerful AOE skills.
4, General, there is no four-tower captain and lieutenant generals to protect the capacity of almost, but do not eat because of the control skills,
So at least one treatment T 1 in order to kill, of course, more than 10 people to do the whole DPS rotation T is feasible.
If there are four tower guards, then because of injuries and blood volume are +100%. Plus four Captain protection, kill the difficulty is too high,
And do not open tower is no honor. I have not tried. Ideal state is the anti-Q opened 4 Captain seladang war generals
General's own [two entourage OR A wolf] eat all control skills, anyone can separate out seconds. Can ignore

Such as 6 minutes to complete AV's success can only open the first cemetery [ice OR blood stone furnace] spike generals after the two towers. And should be divided into two groups,
One group began the two captains, the treatment increases, and another group of lay generals, full kill.

[[Finally from the micro-talk]]
The best in PVP formation are, so close combat in the ranks behind, much red in the most front-line attack, treatment center.

The crux of the battlefield or who are members of each battle. A state of ten good people fighting group. Perfectly able to forty people into the cemetery to conduct pressure.
No matter how the situation in the battlefield, even in the most dangerous state, [the four-wide fire tower, and three full-lost cemetery, NPC full-back].
But as long as still general, morale is still, it is possible to flip the.

While WOW has 9 kinds of occupations, 27 talents, equivalent to 27 occupations.
From PVE ability to be divided into three people, a career are tanks; a distance are DPS; an occupational therapy are [slightly]
Ability from the PVP is mainly divided into three people, a kind of war are near DPS; a distance are DPS; One is the treatment of occupational


Close combat DPS: Warrior, Rogue, punishment and prevention Cavalier, Shaman by wild DLY
Far attack DPS: Warlock, Mage, Hunter, Dark M, Yuan Shaman, Ping DLY
Treatment Occupation: God quit pastor, God Cavalier, Shaman governance, governance DLY,
Occupational therapy because of different talent, command is more complicated, because the battlefield is always less in treatment,
So the four occupational therapy regardless of how talented, treatment is the first of Forever.
To sum up, we are easy on the battlefield can be divided into three categories of people to comrade-in-arms, close combat, much to attack, treatment.

PVE when we used to close combat on the front, but when PVP is entirely the opposite. Since PVP is a war exercise,
A fighting team, should not defend the point that people will be all broken up, and
A good battle formation, less able to win many, That may be able to observe the overall situation.

PVP when we want the war in the ranks near the back, much red in the most front-line attack, treatment center.
Because, if our battle near the former, then, far in the post-attack.
If the red over the enemy, far from attacking the strong control of the smaller, treatment can easily be seconds away
Enemies together near war in the former, it is easy to lose upper hand was seconds away, treatment under immense pressure.
If the enemy back a collection of sneak in a few seconds after the person, much sneak attack can easily be lost occupational seconds.

Conversely, if our attack is far in front, near war in the post.
If the red over the enemy. Far back to attack, so that battle near the top of the original attack occupational location far, the formation of the whole army set fire point, read the treatment of in situ does not move.
When the enemy together, much of the AOE attack can exert the greatest effect,

If the enemy back a collection of much non-stop attack AOE skills, little by little pressure the past. Until the enemy anti-EU. Rogue soldiers and sneak in the defense team seconds people.

In the large group to do in wartime, not everyone on how to control their own talent, and people apart from the trick of their respective seconds, the
The following skills are all career long, one must be free to use immediately.
Far attack vocational attention [Mage blizzard constantly, constantly Warlock seed, hunters frost lights and constant depression. ]
Treatment of occupational attention [the attention of major flooding priests invincible enemy. Cavalier to the invincible and free to protect much of the back attack. Shaman pole at every step. Small D blooming everywhere. ]
Close combat occupational pay attention to [control the Rogue, Warrior Emergency Assistance Care + intercept + constant]

Attachment: 10 people the most perfect fighting team of ten people do the fighting groups, such as advance and retreat properly and combat effectiveness to the top forty people.
First Team:
Ice Act two previous open-circuit wind and snow, the two healers on the snow along with those who control seeds, 1 SQ Magic center solution, put protection.
Second Team:
Emergency One soldier left, the right to intercept, and then come back and Conservation Assistance, protecting all members of team
Rogue One attack left, right Gouge, then far from being a re-blind blizzard outside. Protect all members of team
One hunter multiple left, right rampage, and then add a light and frost with a contingent settlement moving forward
Shaman totem placed one in four, non-stop reading the treatment chain.
One pastor in the large displacement between the enemy's invincibility and refrigerators. Four-point non-stop pain. Fang Shield.

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