Crab again talked about the views of the treatment, as well as revealed in certain occupations in the 3.1 changes. If this week is also on-line PTR table too surprised Oh (MMO editor's words).
Treatment decisions
Regarding treatment, my point of view can be summed up in 3 categories: 1, OOM question 2, GCD Problem 3, the wrong situation, wrong approach.
The first three kinds of the most interesting, but if a treatment often encountered in such a situation, it will make people crazy. Specifically referring to this situation are, for example, should not be a treatment, or are a mobile when necessary, and then some time or are in need of treatment a person.
At present, we consider this a rare occurrence in the type of Game 2 of the situation, if you miss a GCD, your target will die. This situation may not arise in the RCC naxx, but in the SWP and other more challenging, there were a copy.
GCD because you need to make every effort in each treatment, or face possible mission to eliminate, it will not consider the treatment of excessive punishment, the treatment method at this time no brains. And some more effective and reasonable treatment at this time on non-brain-Meng lost to the maximization of brush treatment of the output means.
Treatment between the time they have become not so important. And treatment must be because I also keep and basically too busy to take account of the battle of other things.
If you loose some of the fighting, then the player can decide what time to go by what means any person treatment. Key words still "decision." A Rogue can decide when to use cd skills or furnace slag. A soldier can decide when to use or burn his sarcasm.
If a priest can only be kept with CoH and PoM and rapid treatment, if a Paladin can only use non-stop surgery Light and DP, in our view these are uninteresting because in fact these movements --- macros can be replaced (and often on behalf of the emergence of macro players do not want to decide what skills to the next).
Of course there will always be fighting some test equipment, if your equipment fail you should explain to your team, but not necessarily to do so.
For example: a battle in a very ideological and St. Cavalier: "I should not treat the body has small Tak HOT and looks relatively safe under the guy a few seconds?" The current answer is: "Anyway, my mana many of Unused brush him What harm will it? "
Please note that I do not want to go at all times pay attention to the treatment of U.S. targets are what the magic treatment. If you and some long-term treatment, then you should be on their division of labor in the battle know the answer. The opposition team, you may need to be more specific division of labor, but once again want to tell everyone, do not go sloppy use your mana.
Double talent in 3.1 will not open to the role of low grade
You know some new information requires tight width on after everyone is good, otherwise the beginning of release is too wide and then you want to nerf a while to spray us.
Death knight
Blood Plague and remove HoT
In 3.1 to remove blood plague HoT are things of great concern to us. To combat this plague has a supporting role because of his intention to be configured is not so strong, DK and therefore do not seem to want to use the core skills, except in PVP in dealing with some HoT occupations (generally small Tak).
At present, DK in PVP in the viability and function of not we are particularly worried about. In fact, I want to say is that even if the DK can not be completely cleared their whole lives have nothing blooming relationship is not, after all, they have a lot of PVP skills.
Rogue
Why nerf the damage rather than the extinction / despicable / inscriptions enhanced energy?
Extinction involves a number of changes necessary talent and skills to change, we also suspect that some of the problems it. Basically, it helps to prowling the state of the outbreak of harm to non-prowling without help (we still think the outbreak of non-prowling injury or too high).
2 Rogue damage and a cold-blooded evil Rogue kidney shot in a sustained period of time can cause massive damage, but may not have the energy to strengthen the inscriptions did not become extinct. We may be in the 3.1 pairs of extinction and inscriptions made to strengthen the energy change depends on the present may be some changes.
Despicable and destruction of the Bug
Damage despicable role in the injury did have bug, already yesterday (February 13) repaired. Anyway damage the target of exposure should be reduced harm.
Rogue poisons of all sorts of injury and damage to amend the results of
When opening WLK Rogue poison injury has at least two bug. But when we renovated the Rogue dps obviously dropped. We are aware of this despicable bring bug fix than we are to reduce the harm to the many many. We are not worried about these.
We are very happy despicable can damage Rogue goals in relapse was 20% of injuries increase. We plan to other ways in PVE Rogue increased harm, such as the already announced 3.1-ri (not finalized) of hunger and thirst of blood, killing Feast and lightning reflex.
I suspect that dastardly bug and the damage nerf in 3.09 at the same time are being made public, but after investigation there is no I am not sure. (I say this because I suspect that the talent base and we need to re-calculate the damage in the changes after this point is being neglected.) If I will have time to investigate the report of this matter, or BLZ-house staff have to understand please let me know.
We are not worried about repairing the damage will mean change and the PVP Rogue sounded the death knell, but we will be concerned about the impact of the next.
Warlock
Void unless the use of tanks raid copy (Obsidian Temple) (details can be seen: void Departed Tank 10 Human Mode 3 Obsidian Dragon Temple)
I do not want to see the Void Walker as a good challenge to go raid a copy of tank.
Significantly improve the lives of pets and harm reduction is mainly PVP in order to make up for limitations in pet AI and user-friendly master control, rather than as the main tank in order to bear the hurt go.
Warrior
About different occupations of tank operation
We still do not think Warrior tanks than in other occupations at certain times have a great shortage. There will be some circumstances or in certain occupations will be a tank easily than some of the soldiers, and this is only because a number of different skills and techniques resulting from, rather than because of U.S. caused by the same (we do not do any one of changes in a).
I think really made some progress here can bring the soldiers. Valiant fight against the GCD can not be occupied to give vent to their anger redundant, but it required a lot of extra buttons. This is what we are discussing improvement.
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