Each season is very long, healers are complaining about their career can come together to form a vulnerable marine tears, they die more easily, as well as their ability to support many small. Even so, still have some healers play a very slipped, say Shinaniganz, Inflame, and Glick, Arena crowd mainstream think these people are special column (UNSCOM out of the SS to play it is a heroic career Cashmere, under) and this career has been extremely poor indeed. But the fact you really are so cruel?
Inflame Shinaniganz and play the same career - thief / surgery / riding, a logical combination of both offensive and defensive capabilities, you can while protecting the vulnerable and Rogue Warlock Warlock can provide very good support.
Of course, Glick still hafu / Rhaegyn play several seasons has been "perfect" tactical Germany, and achieved great success, which proved to be successful healers do not necessarily need a bodyguard and a private consultant thief Cavalier.
With the upcoming new round of WOW Arena Tournament (maybe next week), with the masses said DK / Cavalier team will be led throughout the race, most of the existing same person, such a fact overlooked: healers are in the face of The Cavalier has how baseball teams.
HOLY Cavalier treatment capacity with the 3.0 talents have been considerably improved, as well as those attached to remove the unconscious, but their weaknesses - None disperse curse, weak base treatment, and easy to control these three remain.
And healers, can this all into a team (dot the whole , language curse, as well as the fear of fear pal), so once the wizard after orthotopic groups, in the hands of a group of good players, Cavalier team position have been completely crushed.
So, what kind of changes will allow healers bottom rebound be made? Pet survivability is a crucial start, after all, no pets when they are very easy to kill, of course, to have treatment in the case of watching the seconds out of a dog 2w blood is not an easy task, or you may be killed before be controlled.
Many people laughed at once about the devil in the law to change the array to remove the slowdown, and now it seems the change so that this career was more possibilities to make a good wizard set to escape through the transmission of fire, and in those Z-shaped map , such as blade or Dalara Hill Lane Stadium to give healers a lot of time can be magic.
With these, as well as shortly before the armor for the devil at the same time reduce the enhancement of physical harm, let the wizard ability to the next level, this is indeed a doubt, the wizard, you also need to strengthen what?
If Blizzard only in accordance with the Forum to change the sound of the spray Game, then healers will change for them complained 3.1; but they really need a lot of enhancement to improve their appearance in the arena of what rate? In my opinion, a little bit of small change can make this career a very strong, but strong, however in:
- Warlock were designed as a caster tank, with a corresponding Master "injured" attributes "Tan" attribute. From this perspective, I think they will benefit from a like element of the astral Savimbi conversion or wild tenacious German original (and the courage of steel Rogue) as unconscious when the injury -30% of the talent, if possible, put it in shallow devil or destroyed tree.
- Devil deformation, from the design point of view, still like their weaknesses exposed to such skills as evil, of course, as a 51-point talent, he should be able to take for granted the time to reduce the fear of 50%, as it reduces the coma and as deceleration time.
- Suffering should mean that a series of moving talent tree damage. Ghost ridden add great, of course, to this Department of talent tree plus a practicing magic required clear that there is some contrary to "combat sports" intention. I think the ghosting should not become entangled in the group prompt and add a nightmare after the effects of fear, then it will be like a painful operation, as it required a powerful.
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