3.1 does not seem to have heard too much good news about the soldiers, whether on the battlefield or the Chamber, seems to have become blurred and at the end is approaching the breakdown emotions.
Recently read a lot of discussion about the future with the soldiers (though full of the shouting and reroll some other players career, "Who dares, and I am miserable" argument), think that some words should be said.
Scenery soldiers in the past (and still have a considerable number of soldiers to be enjoying great success), PVE tanks have the location of the system as well as the tyrants during the Naxx DPS (relatively speaking), PVP has LT, PAT, MAYDIE God of War and so on to other Occupational interpret what is the existence of fear. That is a good time.
Now, or since the expedition, because of the rise of other tanks career in the defense encountered considerable pressure, but still a clear occupational characteristics, with the strongest ability to guarantee that a lot of captive soldiers the location of tanks, chief wasteland, but in the latter a lot of BOSS warfare Express solution required for the TPS has not a small request, at this point, the soldiers ran into trouble.
Output appears relatively weak, skills and talent are the defects exist, but as part of an integrated career has been quite good, though not brilliant time Naxx, but quail at the time, a lot of good elements in Sana'a, which is the location of nervous soldiers tanks is a good choice.
PVP aside temporarily singled (BLZ launched Arena, on the note they do not want to strike a balance on at 1v1), at S1 ~ S4 season, the soldiers also seized a number of long, but more for the other occupations dependency more and more serious, like a small S, as the soldiers, after all, in a small number of (whether in equipment, or consciousness, or teammates).
Overall, the expedition does not look so bad that some people put it.
Talk about the future
Arctic scenery is infinitely good, but the soldiers near dusk. Have to say, DK The emergence of the warrior is a nightmare (especially the other side is also a large population), the same positioning FB (tanks / output), the same equipment needs (a conflict plate, arms not that depend on both the demand ), there exists a huge difference between the capacity difference (This is a little more broad, the back slowly to explain). At the same time, BLZ time for amendments to the soldiers so that soldiers become more and more strange.
First talk about tanks. Four occupation, a team of 2 or 3 position, needless to mention the pressure of competition. Now look at the news of 3.1 binding, BLZ are a determination to have their own characteristics so that the four T's at the same time (This is the completion of a unified) uncomfortable.
DD high output (which have already been cut severely), as well as hardware for the physical injury tolerance (TBC than a) in relation to the other tank or well and good, but the lack of 2 Wai, the avoidance of injury to their relatively too weak ( hit is the trend of the times, otherwise D Tanzania on into a panda).
Cavalier defensive injury-free property relatively perfect, hatred capacity at the start of Naxx a copy of the most right place at the right (in fact, accounted for more Another advantage), played group of monomer la, look at the WMO / WWS everywhere on the small hammer saint will be able to understand.
DK is a debuff / buff Master, with a considerable number of injury-free initiative skills, and DD is the same, limited by the lack of First Circuit, the requirements for operation are staggering (this is only heard, TFDK too much, did not play), so after reroll the initial frenzy, the gold fade dirt, showing the fineness, the sand was washed away.
Soldiers have a good injury-free property, life insurance remained strong skills (with the inscription of 1min severely shrunken version of the shield wall is about to die, in fact, I have not thought about tank warfare will use it, the inscription is clear to the PVP), at the same time have the most Strong motor performance (good advantage of the embarrassment, as if to say, I am for A strange leak boss emergency and health, BOSS how mobile warfare necessary?)
Hatred can be said that excess capacity is almost, although at this stage for TPS and not too many demands, but people must be far-sighted point total (3.0 is a morbid version, not to think that the OT has no longer appear in the U.S. a copy of the glossary).
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