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>> world of warcraft 3.1.0 hunters become the new heroes      2/27/2009 10:42:57 PM


In a few hours ago, released a 3.1 version of the full patch notes. Remove enhanced throw tripwires, syncope and vertigo TNT effect, these changes are clearly in the Blizzard style, they are trying to remove the random factor in game. Of course, every time, some changes can be attributed to "I rely on, day!" Categories, such as not Dalara and the courage to change the ring to try to Buff hunters, and will be ignored and so on Rogue Warrior.

First of all, I have to talk about those that have not yet changed the ridiculous Bug, than of a Buff career OP worse. Blizzard ah, do you spend the money to do the user to start the game, it should not take the time to update the map of the comedy, let us look Buff hunters Yes, they are the hunters Buff.

We all know that hunters damage is exaggerated, as long as Blizzard is willing to take a look at the rise, you certainly have taken note of. Nerf but they did not hurt, but even Tim had some new tricks.

New talent: Arrow of Darkness: Are you an injection to the target arrow of darkness, so that the next 15 seconds the target by 6 percent increase in injuries, and in this goal within 15 seconds will be 10% RAP + 2765 point Shadow damage , cooling time of 30 seconds, with a range of consumption Blue 5-35,6%. (Thanks Ngacn Rinoa • feather on the translation)

This is the legendary injury Nerf? TNT deleted the vertigo effect, reducing the duration of pterosaur is not enough to offset the harm can not control. There is no doubt that the duration of 10 seconds before the pterosaur nail thorn indirect harm to hunters reached a level too, but only modify this effect will not play any. And so on, they hurt also getting higher and higher miles.

Shooting to kill: It is now no longer have blind spot five yards, you can battle in the near distance kill.

TNT: re-designed to enhance the explosive fire, explosion traps and trap sacrifice 2/4/6% damage, and the explosion firing you have 33/66/100% chance to refresh the target body sacrifice trap effect. Probability of the effect of the original was removed unconscious.

Storms hit the surface put into general-harm is a Nerf, but I assure you this is definitely not. Shooting violent explosion hit rate has been super-high God, and this would not reduce the total number of injuries caused by impact, and will improve hunter harm. Even more than 6%, Dot will be the addition harm. In addition there are other tricks do.

Trap launchers: When activated, your trap immediately trigger in each other's body, one-minute cooling time. (It was confirmed that trap launchers, TNT refresh sacrifice trap effect in the present version does not appear in the PTR, PTR is installed between the current contents of very small, so even do not know whether these two changes are removed .)

I can only say that all the sacrifices Buff + trap launchers + sacrifice trap Glyph + darkness arrow = completely unjustifiable harm Dot.

All right, let us look at the other, but also a little happy.

* New talent * Primal Gore, the tenth layer, a little gift - make your , cuts and sustained injuries fragmented storms can hit.

This pastor, especially in the dark, animal husbandry is very similar to the changes.

Holy Spirit is now a basic magic, silent range from 20 to 30 yards. Thank God, this is not the past two years I have been what the proposed changes. They finally did so. Generally speaking, the sacred and the precepts of the Department of the changes are good, and long, dark, animal husbandry has been the first love

First of all, I talked about before in the two articles on the pastor's back to blue balance must be very cautious, I would like Blizzard to do this is yes.

Shadow demons each attack each caster back 5% of the power values. Reduces the scope of harm baby bear, and it reduces the near war or magic attacks to the probability that this effect continued to 15 seconds.

Upgrading is not the focus back to the blue, it is clear that prior to the regular Shadow Magic will not achieve any effect due to various reasons. To reduce the vulnerability of AoE attacks and any other harm is exactly what we needed. However, the sacred (sacred focus changes) and the precepts of the Department of those potentially improve utilization of power seems excessive, but generally still very good. Changes little by little over time on the earth-shaking change to much more reasonable.

Shadow line changes, although good, but still lacking

Shadow patterns: Let your pain, macrophages Ling plague, can touch vampire storms hit

I think this is so bloody and violent attack can be the same. However, despite these changes, heavy snow on the design of equipment or have questions. You is very difficult to achieve in other occupations, the same storm hit rate. As a result of these fundamental reasons, it is very difficult heap storms hit what has potential. This is the distribution point storms hit the real resistance.

Other issues, such as plague through the bite of Hope to increase harm, so that darkness more easily point out the changes are very good. However, the Department of the history of Shadow biggest Nerf (Shadow Wave) are still affecting the entire talent tree, I think at this point to restore or change before the dark, animal husbandry are very difficult to achieve the previous brilliant. I see this would be too powerful dark, animal husbandry, but this is the simplest problem to solve it.

However, it merely changes the test server, we do not need nervous. Currently Blizzard has not made any of the three played the highest rate of occupational effective Nerf, did not modify Dalara and circle of courage, and would also like to put those who have been disadvantaged occupational Buff to the top rather than a more balanced reform. Hope they will listen to feedback.

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