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>> patch3.10: Guards die riding is not only natural disasters have the heart of the fight against the fight against      2/26/2009 12:00:00 AM


The following calculation and comparison for the gifted

51/13/7

17/0/54

Note: This talent no point evil blasphemy, but the following to discuss the more evil the Department still has blasphemy calculated. Too much talent necessary evil points. . . . 54 ah feeling inadequate.

Crack down on the top of natural disasters: 55% +437,9% per disease

Top Oblivion: 80% +46720 (apparently bug, are estimated at 467.2) Bar, 12.5% for each disease

First of all, to calculate

Combat natural disasters: (55% +437) * 1.27 (3 diseases) * 1.3 (the outbreak) * 1.07 (blasphemy + Bone Shield) * 1.13 (black plague die) * 1.1 (the bottom layer 2 talent) = 120.1% +961 ( natural burst burst hit probability of 6% hit +30% damage)

Under the blood gift inhumane: (80% +467.2) * 1.25 (2 diseases) * 1.2 (Glyph) * 1.09 (bloody revenge) * 1.1 (the bottom layer 2 talent) = 144.8% +840 (natural burst rate hit 12% of course, are out to wipe out the explosion hit damage +30%)

RAID circumstances in has 20%, 10% + Chuai blood part of the equipment provided by circumstances were hurt `` `` 2 `` `should be almost

PK End main skills, and then is to assist the combat skills are then:

Top blood blow: 40% weapon damage +306, plus 12.5% per disease arms hurt

Top heart against: 50% for each disease +368,10%

Department of the blood of the fight against evil: (40% +306) * 1.375 * 1.07 * 1.1 = 64.7% +495 (9% probability of explosion hit upgrade)

against: (50% +368) * 1.2 * 1.45 (bloody combat) * 1.09 * 1.1 = 104.3% +768.8 (9% blast hit 30 percent chance of upgrading to enhance blast injury blow)

Compared to almost 105% weapon damage blood is the main point where BUFF `BUFF bloody attack can not be `` `` In fact, this is me in the calculation after the accident found, not under the influence of armor dual disease already approaching BUFF natural disasters after the injury, it was an accident was found. This makes me feel pure flow is definitely a good choice ``

If the co-ordination of a pool of blood against the carved text! Well, the basic combat and natural disasters can be balanced against! !

With a pool of blood against carving text : (104.3% +768.8) * 1.2 = 125.2% +922.5 this figure has more than 120.1 percent of natural disasters +961

Of course, open to the blood from above seems to account for the absolute superiority `

Continues to compare the death of the following entangled

Evil Death Coil: [1 + (dirty: 25% * attack intensity)] * 1.1 * 1.13 * 1.07

The blood of the death of entanglement: 1 * 1.05 * 1.1 + doomsday dump the burst must die entangled

This thing is not who is more like question test

Rune Sword Dance Ghost VS stone
The energy in the 130 Rune Sword incomparable stone is like a ghost has a great advantage particularly in conjunction with the `` mad blood Rune operation and strengthen the use of weapons. . .

Baby:

Evil: Permanent Ghoul

Blood: blood worms + temporary Ghoul

Department of comparability in the absence of evil baby on the property itself is much higher than the provisional baby, and now the addition of your baby's violent accelerate `` `good team but the higher the DPS, the shorter the time the fighting, the temporary water body ghosts and permanent Ghoul also decrease the gap between `` `

Chop-ping:

Evil: 100% * 1.2 (bone maggots) * (1 +0.3 * 0.65) * 1.04 (hands Weapon Specialization) * 1.07 = 159% weapon damage (one of bone armor ignore some maggots)

Blood: 100% * 1.04 * 1.09 * 1.1 = 125.6% weapon damage

Chop-ping data in this, the role of bone maggots and blood-stained blade of the power not to be Small. Not considered here, such as BUFF ferocious power of the impact of injury on the white, after all, in the ferocious power of RAID-ri BUFF such evil DK be able to enjoy the same. But saying that each layer BUFF normal stool blood DK evil like layer to the black plague die.

Miscellaneous:

Department of evil: Swarm of the DOT unclean of all diseases and improve the natural magic Glyph advantage refresh disease and so on

Blood: 2 minutes 30 seconds continued to upgrade 20 percent of all injury mad blood surgery

Summary: In view of this calculation by evil talent has desecrated 5%-plus basis, being quasi-but generally does not affect the comparison. Natural evil things too many points required depends on how the trade-offs and personal habits and hobbies.

The calculated results against Let me himself suddenly the unexpected. Hope that they will be inspired by the vast numbers of DK A LITTLE Friend.

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