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>> patch3.1 Paladin changes: the greatest protection BUFF      2/26/2009 12:00:00 AM


After a long wait, 3.1 PTR has finally come. Although the patch from the official documentation does not see some of the changes announced earlier this month, but most are listed in the MMO-champion's no mention of changes to the list. Please note: no mention of the changes may change at any time. The following are changes to the analysis:

Comprehensive

* Death halo will still persist.

This preparation work before the war the most - a halo, Indian saint, blessing - the career, providing a convenient, is a little surprise.

* Evil operation can now be used against targets of all of the dead / devil must storms hit the target.

Paladin used so that once used to deal with the souls of the skills to effectively attack all types of monster? Yes, this ensured the Paladin from Naxxramas to enter in the process of DPS. Hope that they can change similar sacred anger, be able to target all types of harm, but only stun the souls and the devil.

* Justice Shield resulted in 130% hit now a shield parry harm the value of +520 points (highest level), and no longer have a high level of hatred.

Shield hit just before the amendment of the injuries are worth +400 Parry (highest level). A lot of changes to improve the DPS, hatred will not be worse.

* Blessing of the King in the 20 can learn from the talent tree removed.

Blizzard finally give the Paladin requested things for several years.

Protection

* Divine nature (new talent): The first tier protection talents, increase your cause and treatment by 1/2/3/4/5%.

This is the alternative to the King blessing (and enhanced) talent. This should not allow the majority to give up riding the same protection in the first layer, +15% strength of the sacred power of selection to turn it (because the strength can be transformed into Block Value). However, I would want to go riding a lot of sacred plus the talent, they can have direct access to 5% of the treatment volume.

* Sacred mission: Level 1 is now available 4 percent-plus endurance.

Now one of the endurance level of addition is 3%, Level 2 is 8%. The change between the two grades will be the proceeds of balance. Most people will not notice the change.

* Knights Templar Shield: no more increase in your Holy Shield, Avenger's Shield and Justice Shield of injury, replaced by the Avenger's Shield give you 30% / 66% / 100% chance of three seconds of silence each other.

Completely redo talent. The effect of this silence a little ride up the face of anti-magic monster deficiencies, for PvP in the anti-riding also provided the face of legal systems of deterrence.

* Justice Trial: In the original basis of the additional effect of lowering the hammer of sanctions 10/20 seconds of cooling time and increase the time just stun Indian saint 0.5 / 1 seconds.

Sanctions because of the broken hammer effect, this talent to the protective riding a 20-second interrupt, once again riding to enhance the magic anti-tank capacity. In PvP, each lasting 20 seconds of stun 6 seconds (although subject to the impact of diminishing returns) is also very powerful.

* Avenger's Shield: All levels of harm to upgrade.

Is directly BUFF.

* Light guardian: to reduce harm to all the magic 3% / 6%, when you hit the enemy was given a 50% / 100% chance to refresh your sacred plea.

You are the original 15 percent reduction in the sacred Shield, Avenger's Shield and Justice Shield power consumption. The change to allow this talent to become a blessing not enough asylum cases, protective riding a great way to blue. This will effectively address all existing anti-riding blue consumption problem.

* Holy Shield: All levels of harm to a slight upgrade.

As long as there is a nice upgrade.

* Hot defenders: reduced to 3 points, relief 10% / 20% / 30% damage.

Same effect, less talent points required. A thin protective bloated talent tree.

* One-handed Weapon Specialization: reduced to 3 points, an increase when the holders of one-handed weapons 4/7/10% damage.

Ibid.

* Asylum blessing: It is now the target of each parry, parry, or evade a close combat attack can only get a maximum power value of the current 2%.

If I understand it correctly, sheltered blessings and no longer respond to anger Rune energy. This has become the anti-asylum blessing riding their special blessing, the team made it to lower value.

* Guardian of the sacred: It is now changed to absorb the equivalent of up to 150% / 300% value of harm to life.

The original and there is no restriction.

* Strengthen the pious ring: to enhance the therapeutic effect can be in any other ring you enjoy the open.

New halo mechanism. Hope that this gift will have a new name to match the changes.

* Strengthen the sanctions Hammer: It is now a 2 point talent to reduce the sanctions Hammer cooling time 10 seconds / 20 seconds.

This stun for 30 seconds and putting in a lot of talent in the protection of sacred and disciplinary Cavalier who is a big weakened. For protective riding gentlemen, because the trial justice changes, this is still normal. At the same time can save a little talent.

Disciplinary

* Blessing: now affects the hands of revenge.

Note to pray that it should be reduced all the instantaneous consumption of blue magic hair, and revenge are the hands of a blink spell hair, so this amendment are in fact a BUG.

* Fever: It is now a 3 point talent, increasing the storm hit all the trials the rate of 6% / 12% / 18%, reduce all acts of hatred 10% / 20% / 30%.

Now the trial version of fanaticism to provide 25% of the storm hit and 30% probability of hatred relief. This change reduced the two talented, but obviously weakened the disciplinary riding the DPS. DPS are riding a disciplinary trial in the largest part of so reduced by 7% of the storms hit are very considerable. This change may be in order to reduce the harm made by the outbreak of PvP.

* Confession: Paladin is no longer reset the timer near warfare attacks.

PvE is not very commonly used in repentance, but that is OK as long as it is BUFF.

* Justice Revenge: 3:00 down to talent, by 8 seconds 10% / 20% / 30% of the additional injury

A strange weakened. Justice and revenge is currently riding discipline to provide the total damage of around 11-13%. Obviously this change will reduce the total output of disciplinary Cavalier. The liberation of two gifted, as a consolation prize.

* Strengthen the penalties halo was removed, the effect integrated into the holy discipline.

Although no one point of this talent, but it changes to bad. This allows the sanctity of disciplinary become the most valuable investment talent.

* Divine intent from the fifth to the sixth layer under layer.

This change is in order to allow the sacred can not be reused Cavalier 22:00 disciplinary get this talent. Although there are a lot of sacred natural selection PvP Vice protection, plus a point system that has also been strengthened sanctions weakened the hammer changes.
Sacred

* Pure hearts: reduction of the curse, poison and disease effects of duration of 15% / 30%.

Used to be 25/50%, but does not include the effect of poisons. This increase in the holy talent point is not commonly used, 30% reduction in the duration of effect and the effect of other similar reunified.

* Pure strength: It is now evil and sacred to reduce the cooling time of anger 17% / 33%.

The original is to upgrade the storm hit rate of 10% / 20%. This milk may ride less attractive; this the law for those who were injured riding an indispensable talent.

* Pet the hands of God: From the fifth layer to the fourth floor, while reducing the hands freely, and save the expense of the hands of the hands of the power consumption of 15% / 30% and cooling time 10% / 20%.

Do not know whether or not to remove the effect of anti-disperse, but to reduce the cooling time for this talent worth considering. The fourth tier talent to other main access to it is still very difficult to spend these crossing points are not worth it.

* Strengthen the focus ring: to reduce the silence / interrupt effect in any other ring is turned on is still valid.

And strengthen the pious aura similar changes. Hope to have the name of new talent to illustrate the effect of the new.

* Glyph of Holy Light operation: no storms hit, the impact of the scope of modification.

Light patches recent surgery has been repeatedly changes, we may already know the Holy Light Glyph of violent patients are how good hit. Even without the storm hit, this talent is still riding their milk are the best carving text. The increase in the affected area will also enhance the role of the carved text.

Overall, the protection line are obvious big winners, get a lot of BUFF and the liberation of a lot of talent points. The face of legal systems was to make up for weaknesses, there is a good PvP ability. Speaking of PvP, a lot of takes direct aim at the weakening of the current dominant riding their milk. DPS for the weakening of discipline - including unnecessary harm to non-outbreak weaken - somewhat puzzling. Overall, 3.1 pairs of changes also not too bad.

Glyph

Carved a lot of new text, and redo the old birds in the 3.1 version of the text being added. Let us look at these Paladin Glyph of the significance of this career.

* Glyph of evil: evil improve injury 20%, no longer available to interrupt the effect.

Do you really think that they will allow any target we used to interrupt? Of course not. However, this carving text Cavalier For each discipline will be necessary for the choice of evil will become a disciplinary operation cycle riding skills an indispensable. Although there is no effect of the interrupt, but the DPS upgrade or obvious.

* Glyph of saint therapy (large): HOLY treatment increased 100 percent back to blue, at the same time give back to the blue target in the given time back to give you the same blue.

Reply to the effect of magic is also good, but obviously still riding the sacred carving better text selection, in particular, we would have to introduce the new 3.1 Glyph.

* Glyph of saint therapy (small): cooling treatment to reduce the saint 5 minutes, no longer a 20% increase in treatment and back to blue saint.

The carved text now become quite useful. Even without talent, you can use every 15 minutes a game one of the best emergency button. Added to strengthen the talent saint after treatment, cooling time would be shortened to 11 minutes. Although still in the arena should not use, but it is for the RAID is a great help. Perhaps we in the upcoming will be necessary to use substantial saint therapy. In addition, Blizzard will have four to start the effect of T3 package, if not changed, treatment will be turned into a saint no CD.

Glyph of the win is still behind it.

* New Glyph, Glyph of Holy Light Daobiao: increase Daobiao duration of 30 seconds.

OK, maybe not exactly the new Glyph of Success. This effect is not too bad, this is a province carved blue text, it will reduce the Light Daobiao consume around one-third of the power of skills arrangements also be helpful.

* New Glyph, Glyph of Hammer of justice: the impact of adding a goal.

This is without any harm to upgrade pure DPS. La base blame for this will provide a good example of hatred - although anti-riding in this area itself is strong - but you see the text of other birds may not even if you do not look look at the carved text.

* New carved text, sacred storm Glyph: increase the volume of the sacred storm treatment 15% (25% -> 40%).

For a copy of the discipline in terms of riding, they use the lack of a large carving text as their third carved text, there has been a new selection. Although there is no upgrade for DPS, but it may be a copy of a particular team battle will be helpful. PvP in the arena for the team may also provide a choice of treatment.

* New Glyph of Justice Glyph of Shield hit: Reduce consumption of justice shield hit 1-6%.

1-6% are in the end what does this mean? Even if we are not so vague, this in itself does not consume the high-skill blue, and the talent itself is no longer any question of the lack of blue, and then reduce the power consumption, it is Java.

* New carved text, sacred carving text pray: pray for the state of the sacred, all by 3 percent reduction in harm.

Think that we have just mentioned about the change Light to protect ... the talent ... lets pray for almost the entire process to maintain the sacred. The carved text will be the undisputed best protection department Glyph. See it? This is really a win carved text.

* New Glyph, Glyph of Holy shock: reduction of shock cooling the sacred one seconds.

If there are no sacred sacred riding a shock, that his brain is a . With the carved text, the sacred shock will be even more important. I seem to have heard the law all over the world riding injuries are ready for it. Thank you everyone.

* New carved text, hand carved text to save: When you used to save their own hands, all the harm be reduced by 20%.

This is the situation in PvE and then obviously, however: If you OT, you can beat your monster when many will be a small resistance. On the other hand, this allows two minutes for each Paladin can reduce harm to bear 20 percent. This does not trigger the self-discipline, will not lead to anger or revenge can not be used in other skills, which makes the hands of rescue has become a relatively short period of time, with no negative effects of survival skills. Some people say that the role of PvP? In fact, I even hope that this skill can be found in the tanks.

3.1 These are the text of the various birds. Once we have carved there was nothing to select text, but now have a lot of. It seems the ultimate on-line at 3.1 when Paladin will have a lot of fun.

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