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>> Wow Paladin WotLK Spells/Talents      11/24/2008 4:51:55 AM


Paladin WotLK Spells:

Hand of Purity - (Holy) This spell has not yet been added, however it will work similar to Prayer of Mending (Preemptive).

Shield of Righteousness (Protection) - Slam the target with your shield, causing Holy damage equal to 200% of your block value. This spell causes a high amount of threat.

Seal of Corruption (Retribution) - Fills the Paladin with holy power, granting each melee attack additional Holy damage over 18 seconds. This effect can stack up to 5 times. Only one seal can be active on the Paladin at any one time. Lasts 30 seconds.

Unleashing the Seal's energy will judge an enemy, instantly causing Holy damage per application of Blood Corruption.

Seal of the Martyr - All melee attacks deal additional Holy damage equal to 35% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted.

Unleashing this Seal's energy will judge an enemy, instantly causing Holy damage at the cost of health equal to 33% of the damage caused.

Paladin WotLK Talents:

Holy

Blessed Hands - Reduces the mana cost and increases the resistance to Dispel effects of all Hand spells by 15/30%

Infusion of Light - Your Holy Shock critical hits reduce the cast time of your next Holy Light spell by 1.25/2.5 secs.

Sacred Cleansing - Your Cleanse spell has a 10/20/30% chance to increase the target's resistance to Disease, Magic and Poison by 30% for 10 sec.

Enlightened Judgements - Increases the range of your Judgement spells by 10/20 yards.

Judgements of the Pure - Your Judgement spells increase your casting and melee haste by 2/4/6/8/10% for 30 secs.

Beacon of Light - The target becomes a Beacon of Light, healing all party or raid members within 10 yards for 2000 over 15 sec.

Protection

Divine Guardian - While Divine Shield is active 15/30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.

Touched by the Light - Increases your spell power by an amount equal to 10/20/30% of your Stamina and increases the amount healed by your critical heals by 10/20/30%.

Guarded by the Light - Whenever you parry or dodge an attack you have a 10/20% chance to reduce the mana cost of your next Consecration, Holy Wrath or Avenger's Shield spell by 25/50%.

Shield of the Templar - Increases the damage and reduces the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 5/10/15%.

Judgements of the Just - Your Judgement spells also reduce the melee attack speed of the target by 10/20%.

b> - Hammer the current target and up to 2 additional nearby targets, causing 100% of weapon damage as Holy damage. This ability causes high threat.

Retribution

Heart of the Crusader - In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by 1/2/3/4/5%.

Sanctified Retribution - Damage caused by targets affected by Retribution Aura is increased by 2%.

Sheath of Light - Increases your spell power by an amount equal to 10/20/30% of your attack power and your critical healing spells heal the target for 20/40/60% of the healed amount over 12 seconds.

Sanctified Wrath - Increases the critical strike chance of Hammer of Wrath by 25/50%, reduces the cooldown of Avenging Wrath by 30/60 secs and while affected by Avenging Wrath 25/50% of all damage caused bypasses damage reduction effects.

Swift Retribution - Your Retribution Aura also increases casting, ranged and melee attack speeds by 1/2/3%.

The Art of War - Your damaging Crusader Strikes have a 5/10/15% chance to cause your next Judgement spell to cause double damage.

Righteous Vengeance - Increases critical damage bonus of all attacks by 3/6/9/12/15%.

Divine Storm - An instant weapon attack that causes Holy damage to up to X enemies within X yards. The Divine Storm heals up to 3 party or raid members totalling X% of the damage caused.

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