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>> WoW 3.1 after about Death knight blue paste      3/2/2009 2:26:21 AM


world of warcraft Superimposed black anatipestifer

We also have something to repair, we also intend to do at 3.10 in more changes.

Vicious and diseased natural position exchange

This is a specific change has been, we finally change the location of vicious talent because each PVP Death knight must point out this talent, this is not his own reasons, it is just another of the talent tree has a large number of important natural, however, it cut off Death knight are all options - once you put 2 layers of evil at this talent show that you can ice-specific blood line talent difficult to complete all the important points out of talent.

There may be something we will continue to modify, thank you for your feedback

world of warcraft 3.10 in the evil ring changes

Aura of evil as a RAID essential Buff. We intend to put it to other occupations, but we recognize that all occupations should be allowed to continued to have a faster running speed (but this makes the effect of certain shoes Enchantment looks very bad). Frost ring is very bad, but I guarantee that it reminds us of a better program, the technology is also imperfect and some are more difficult to explain clearly, we hope that the new halo effect will be even better.

Players always want to seek Buff at the location of Raid, we try to Buff and Debuff comprehensive testing. Well the sun at times, the location is so scarce team makes the death knight addition to strengthen the position and it is difficult to obtain more than one Death knight waste appeared to be very , unless they give me two key Buff, but it will make disciplinary riding, bird Tak , the output hematemesis war.

We designed a new way to make you Buff was required in accordance with your adequately Buff, at the same time you can have left part of the location of the various talents and professionals to enter the team

3.10 The dual holders Nerf

If we do not intend to let Death knight dual-holders, then we will be directly removed their dual holding skills, however, dual-stage Death knight who harm is too high, which makes the situation in other occupations, into a continuous , Hmm, if the death knight will play 6500's Dps, then at 3.10 in the other professions will enjoy the sweet taste of Buff.

Death knight is a technical foundation of the new four-year career, today we use a lot of settings are not innovative - they passed gamers for the discussion of mixed-career development - the vast majority of people will not change its own research and then how to set the prediction will be players from now on the continued use of a few months, especially for such a Death knight new jobs

I think we are still improving and dual-holders at the relevant settings, and some we have taken into account, and some is still under discussion, but we believe that this occupation is still the main spindle hands, but you have to clear the output is still present, some hands too high, we will be same Nerf these things.

Dual-holders present at select DPs still occupy the dominant position, this is not to weaken our first dual-holders, but the previous modified Nerf and skills is not very successful, these things no good double-limit hold output

If we never see the death knight at Raid achieved at one-handed weapons, we will change his mind to support this approach, but I am very clear I do not want to see the death knight have to swarm the selection of dual-holders as the only output mode , This is my very clear to U.S., we need to change the talent tree talent emerging from some hybrid, which means that the emergence of the deep talent of our lack of competitiveness, this is what we make so many reasons for the change.

My commitment to these: I am very happy to see the death knight tank is not the only one talent tree, I am puzzled whether to modify the same dual-holders related to natural tree is a mistake, maybe we will consider a number of dual-holders put talented Add ice deep talent Lane and the other to support other talented hands, so that is easier to balance, this is not at 3.10 in our direction, not enough This is a fun idea, we will be discussing.

Now "has been completed and the" talent tree we will see you at 3.10Ptr?

They also did not complete, however, "the next change, which will be amended Ptr these questions, please look forward to" I will not add me put these in tandem, we need feedback immediately, otherwise we will not let ptr online.

Shiver with cold winds blow

We remain still this talent, it is a very interesting skills - especially when it OP - but it is difficult to determine the location of it should be, it allows you to replace inhumane or ice knot Touch because the number of advantages, may be 51 points are a good location, but after the death of little knight will use inhumane.

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