peons4hire
wow gold buying
Purchased gold comes at every player's expense
http://www.worldofwarcraft.com/info/basics/antigold.html
e would like to make a clear statement here about the negative impact of buying gold and using power-leveling services. Every day, we encounter players who have been negatively affected and targeted by companies offering these services. So, we hope to raise awareness about the practices they engage in and the detrimental effects they have on all players, including their own customers, as well as on the game environment as a whole.
What many people don't realize when buying gold is the large impact it has on the game economy, and also how the companies selling gold obtain it. Our developers, in-game support, and anti-hack teams work diligently to stop the exploits these companies use and help players who have become victims of their services. We regularly track the source of the gold these companies sell, and find that an alarmingly high amount comes from hacked accounts. These are the friends, relatives, and guildmates you may know who have gone through the experience of having characters, gold, and items stripped from them after visiting a website or opening a file containing a trojan virus. Our teams work to educate players and assist them in avoiding account compromise, but the fact remains that the players themselves are often these companies' largest target as a source for gold, which the companies then turn around and sell to other players.
Through our normal support processes and the assistance of players, we also find that many accounts that have been shared with power-leveling services are then hacked into months later, and all of the items on the account are stripped and sold off. Basically, players have paid money to these companies, sometimes large amounts, and they're then targeted by these same companies down the road. We come across stories every week of the aftereffects of players using these services, and some players now have to deal with long-term repercussions -- in addition to consequences such as possible account suspension or closure, in many cases the companies they paid use their personal information to perpetrate identity theft and credit card fraud. These are long-lasting effects on players' personal lives that can take years to recover from.
We also want players to recognize that these companies often employ people to do their work through the use of disruptive hacks in the game, which can cause realm performance and stability issues. The companies essentially take time away from our development and in-game support efforts as we work to stop their exploits and assist players who have become their victims in recovering characters and items. They spam advertisements, use bots that make it hard for players to find the resources they need, and raise the cost of items through inflation.
The negative effects these companies create depend directly on people using their services. Without them, the companies have no way to continue their unethical actions. Furthermore, it's important to keep in mind that players are responsible for what happens with the account they play on. Selling gold for real money and having characters power-leveled are violations of our Terms of Use and End User License Agreement, and we regularly take corrective action when we find that these services have been used. We hope the information presented here is helpful to anyone considering buying gold or using a power-leveling service; these are just a few reasons that those services can negatively impact World of Warcraft and other games, and we strongly encourage players not to support the companies that offer them.
peons4hire

This is probably the best news I've heard so far all year: Blizzard has won an injunction against Peons4Hire (we'll say their name now), which means that the one-time constant chat spammer is now legally banned from interfering with the game. It sounds like Blizzard sued on nearly all the causes that were speculated on a while ago, and as a result, have outright won their case: according to the injunction, In Game Dollar (the company that advertised Peons4Hire) is "permanently enjoined" from "making any use of the World of Warcraft in-game communication or chat system to advertise any website, business, or commercial endeavor."
Which means, in no uncertain terms, that we'll never see those ingame tells again. The only drawback is that, as Virtually Blind says, this is an injunction, not a decision, and so it doesn't have the "precedential weight" that a decision might-- Blizzard can't really legally use this to walk away with an easy win in the next case that comes along. But over the course of a few different settlements, including stuff happening in other virtual worlds, there is a legal precedent being established against using one company's service without permission to advertise another.
I'm just happy that, after being driven nuts by all that chat spam for so long, Blizzard was able to walk away with a solid victory.
Blizzard v. In Game Dollar Update: Injunction Entered, Peons Not 4Hire in World of Warcraft Anymore
Blizzard’s lawsuit against virtual item and power-leveling company In Game Dollar (doing business as Peons4Hire) has settled, resulting in a permanent injunction (.pdf) that essentially shuts down In Game Dollar’s entire World of Warcraft operation. Though no monetary damages are specified, the injunction represents a complete victory for Blizzard. The news is likely to be well received by the World of Warcraft player community, which voiced widespread support for Blizzard’s move when the lawsuit was filed.
Blizzard brought the lawsuit against In Game Dollar in the Federal District Court for the Central District of California last May. The Complaint (.pdf) alleged that In Game Dollar violated World of Warcraft’s Terms of Use and End User License Agreement by spamming chat in World of Warcraft with advertising. This, Blizzard alleged, diminished players’ game experience and cost Blizzard subscribers, bandwidth, employee time, and ultimately, revenue.
Blizzard claimed six causes of action, including violation of the Computer Fraud and Abuse Act, interference with contract, and trespass to chattels.
Peons4Hire was not the largest virtual property dealer in World of Warcraft, but it was well known for aggressive in-game marketing via chat spam. The lawsuit could be seen as a shot across the bow of larger sellers.
The key provision of the injunction specifically prohibits In Game Dollar from “engaging in the sale of World of Warcraft® virtual assets or power leveling services.” In Game Dollar is also permanently enjoined from:
Making any use of the World of Warcraft® in-game communication or chat system to advertise any website, business, or commercial endeavor, including any business associated with In Game Dollar, LLC or www.peons4hire.com.
Sending messages to the World of Warcraft® servers, the World of Warcraft® in-game communication or chat system or any other computer used by Blizzard in connection with the World of Warcraft® game, if such messages mention or advertise the website www.peons4hire.com, In Game Dollar LLC or any other commercial endeavor.
Making any unauthorized use, or obtaining any unauthorized access to Blizzard’s computer systems or network.
The injunction also prohibits In Game Dollar from investing in a new operation doing any of the enjoined acts, and authorizes the court to award damages in the event that the company violates any of the terms. Essentially, the injunction puts In game Dollar out of the World of Warcraft virtual item and power-leveling business. The Peons4Hire website is down.
Blizzard has taken what is arguably the most aggressive legal stance in the industry against gold farmers, chat spammers, third-party bot providers, and others who violate World of Warcraft’s Terms of Use and End User License Agreement. The company’s actions have been widely praised both by players and by commentators who follow legal issues in games and virtual worlds. Blizzard was represented in this lawsuit by Sonnenschein Nath & Rosenthal LLP.
The injunction is part of a settlement, so it does not carry the precedential weight that a decision on the merits would carry. However, it joins last year’s default and consent judgments resulting from intellectual property claims in Second Life as yet another example of a court entering a judgment regarding virtual property (here, “virtual assets”) without comment or apparent concern regarding the subject matter of the agreement. For those watching this space, it represents another small step toward recognition of virtual property.
The Court retains jurisdiction for the purposes of enforcing the injunction, but the case is otherwise concluded.
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Blizzard vs Peons4Hire
Blizzard's continuous efforts to combat in game gold spamming has lead to a federal lawsuit against the operators of Peons4hire.
Eyonix had the following to share in this post:
As many of you know, the latest content patch, along with many great new content additions, contains technical counter-measures designed to combat in-game gold spamming. Our efforts to reduce in-game abuse and create a fun, safe environment for everyone are never-ending.
With that said, we felt that it was important to share with the community just how serious we are in our efforts to combat this type of abuse. Blizzard has filed a federal lawsuit against the operators of Peons4hire, a popular gold-selling organization which many of you have no doubt seen advertised. As part of the lawsuit, the operators of Peons4hire have been asked to immediately cease all in-game spamming efforts by all entities and websites under their control.
If this organization refuses to act accordingly, further legal action will be taken. We'll be sure to keep you posted on the progress of this topic.
then continues several posts later:
Our efforts to combat this type abuse will be ongoing, I assure you. Also, keep in mind that Peons4hire was one of the larger organizations focused on in-game spam abuse. Do not underestimate the value of the message this action will send to to others who participate in similar abuse.
In short, we're making waves. |