Domination:
Transmission nightmare: 10 ~ 25 seconds every time goal from new diseases, within the framework of the objectives of the enemy suffered the same symptoms, if there are more than two goals to send the disease in the dizzy from 1 to 3 seconds.
Power squeeze: energy consumption to 5 (12/12 as amended), 20 seconds back to the time and energy to the theft of 5 to 15.
Dangerous cycle: the time back down to 10 seconds. 10 seconds, by 5 objective of physical decay, if the goal at the end of the dangerous cycle of other expletives, while lowering risk of re-cycle.
Share the load: the time back down to 20 seconds, and its goal of the enemy in the vicinity of the attack, tried to lower the mobile and 33%, 5 to 20 seconds.
Inspired by the logo: energy consumption to 5, back down to 15 seconds of time, the skills to the target elite skills from 1 to 31 seconds, the elite level of magic for your quick magic level.
Monk:
Gift: time back to 8 seconds to cure the target of 20 to 80 physical team, the next time you play on the goal of healing prayer or prayer protective magic cure, an increase of 20 to 80 results.
The protection of life: the time back to 2 seconds, the time put down to 1 / 4, to remove the target from 0 to 2 teammates disease, 8 seconds for the next goal was the subject of physical harm (maximum 20 to 100).
Calm and harmony: the goal to remove the team from 0 to 9 and 0 to 9 cases drop Curse (within the game that is removed from 0 to 9 with the disease increases holding), and 1 to 5 seconds down the disease and speed up the Curse of 90% of the time you ?E The punishment was unable to use their 20 seconds ?E
Sanctions attention: energy consumption dropped to 10, their time to 2 seconds, the time back down to 20 seconds. The goal was to create an enemy location sanctions eyes, near the enemy per second by 5 to 45 injuries and the sacred fire from 1 to 3 seconds.
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