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>> The single biggest force in MMO development may not be money after all      12/31/2008 6:58:51 AM


"Chase after money and your heart will never unclench," said the Buddha. "The love of money is the root of all evil," said Christ. "Money... it's a gas," said Pink Floyd. These days money is on every cash strapped studios' collective mind, but something lies deeper than than the almighty buck, for investors and players alike, and I'll prove it in today's Loading...

Catch 8 new Ten Ton Hammer articles and the first ever Voon podcast in Loading... Trust Issues.

Also, be sure to join us tonight for the 2nd episode of Loading... Live in Voon room Ten Ton Events, where Shay and AutumnKiss will be discussing the role of official boards and forum communities in game development.

You sure Davinci painted the Sistine Chapel? Michelangelo did much of the ceiling.

As to the story you are right at least so far as those of us who have played multiple MMOs. I for one doubt I will ever play a game made by SOE ever again. They have just done too many things wrong with theit MMOs. They don't make bad MMOs per se, but I can't stand the company and the way they run things. And SOE can "say" anything they want about going for quality over money, but they are still the sam...

It seems to me that EA's main goal these days is to support proven and reliable talent and not to invade their space and demand they do things their way. That's ideally what a publisher should always do, in any medium. Be there for guidance, but not in the Joseph Stalin way.
 
Very well stated, good article.

It amazes me how long it has taken the main stream game financiers to even start to listen to the concept of quality over quantity (money). It took the overwhelming power of success Blizzard has snowballed into for other game companies to finally get the point and I'm sure many have still yet to learn this.

But if you noticed (and I'm sure you have being in the gaming press) SOE has changed their rhetoric on development cycles to promote quality and picked...

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