Injuries fragmented jump two seconds are 1-5 stars corresponding to 4-8 times hurt.
5 stars = (70 +11 * 5 + Strength * 0.0375) * [1 +30% (blood spatter) +30% (serrated)] * [1 +2% * (weakness of the attack points)]
4 stars = (70 +11 * 4 + intensity * 0.03428571) * [1 +30% (blood spatter) +30% (serrated)] * [1 +2% * (weakness of the attack points)]
3 stars = (70 +11 * 3 + strength * 0.03) * [1 +30% (blood spatter) +30% (serrated)] * [1 +2% * (weakness of the attack points)]
2 stars = (70 +11 * 2 + Strength * 0.024) * [1 +30% (blood spatter) +30% (serrated)] * [1 +2% * (weakness of the attack points)]
1 Star = (70 +11 * 1 + Strength * 0.015) * [1 +30% (blood spatter) +30% (serrated)] * [1 +2% * (weakness of the attack points)]
Further streamlined into two points is:
1, blood spatter and serrated injury are superimposed additive effect, looking for weaknesses is stacked by the three non-reduced role in the skills and the overall harm (that is, the inherent strength of the addition harm + injury)
2, do you see in the skills of the separate panels of the skills does not hurt the value of the real, even though you change the intensity for the equipment when it will change.
Measurements are the main stream want to wash a DOT damage talent, talent points, because the damage was nervous, to want to look at low cost should not give up a point, the district found a thief in this respect nothing much, only one discussion of T Bone's post on what was discussed in passing. Portal, has also been applied to a discussion of DOT with the addition harm as a response, yesterday happened to be in doubt because of the damage the impact of talent, then wash it several times anyway only, and does not require a long time DOT harm the stability test, passing on to do one.
Test dummy target is 70 to avoid the cat time to play U of the BUF. Skills because of that injury has hurt the value and the actual gap, I even wonder if the weapons have been fragmented by the impact or target level, and ultimately revealed that the calls 70 and 80, for rapid and for slow weapons (the same attributes the same DPS) harm the same. . . Skills that hurt the value of the person too you off equipment when it changed even followed. . . .
Together with the want to lock the hose together, but the throat lock Glyph of the Addition of too bizarre. . . Addition of non-multiples do not say, but also to jump into a 5 hop 6.
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