A few days ago Microsoft announced that 1.5 million U.S. dollars in support of funding a "Games for Learning Institute" research project, the study was aimed at video game and proved the link between the study and methods to strengthen this link summary.
The study is an attempt by fanatical fans of the Game reaction and record the process of analysis, and thus whether the solution prescribed Games improve learning ability and how to help their application in the actual school teaching them. In addition, a pilot with the local school teaching is also carried out in co-operation.
It is interesting that the object of the study are not those originally developed for the purposes of instruction of the Games (such as all kinds of training or Jiannao Games), in fact, researchers are more concerned about those affected by ordinary players welcome popular Games (Associated Press report made special mention of "Gears of War 2"), to the user in a virtual environment to make the judge's decision and its underlying implementation embodied in the behavior of the influence.
Now, Microsoft's joint New York University and other American institutions in several well-known started research this topic, but the report by the Associated Press did not mention specifically where the project carried out.
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